![]() ![]() ![]() Six arcane spells are added to their repertoire, all the way up to the 6th level.They have powers the average Druid does not-abilities earned through extensive rituals, a process that is very physically draining. No other shapeshifting abilities due to the effort required in maintaining balance in their primary forms.Ī member of a special druidic order, the Avenger is dedicated to fighting those who would defile nature.13th level: May shapeshift into a greater werewolf once per day.Gains one use at level 1 and an additional use every 2 levels thereafter. May shapeshift into werewolf form once per day.They can become werewolves, the most famous of the lycanthrope shape-changers. A Shapeshifter has willingly become infected with lycanthropy, but due to intense study and training, they can control this affliction. This Druid is called Shapeshifter not because of their access to a great variety of forms, but rather because of their complete dedication to a single alternate form. The spirit animal has 1 HD at level 1, 3 HD at level 3, 5 HD at level 5, 7 HD at level 7, and 10 HD at level 10. SUMMON SPIRIT ANIMAL: The Totemic Druid summons a special spirit animal (spirit bear, spirit wolf, spirit lion, or spirit snake) to aid him or her for 6 turns.Gains one use at level 1 and an additional use every 5 levels thereafter. May use the Summon Spirit Animal ability once per day.They have a special connection to the animal kingdom which lets them call upon their spirits for aid. This Druid closely identifies with a particular animal that they feel represents their spirit. take 1d2 fire damage per round (damage ticks happen twice as often if the Druid is hasted). Immunity to entangle, slow, grease, web, paralyze, hold, petrification, and level drain.Īll creatures within 5 ft. + 1 poison / sec for 6 sec (on failed save vs. All forms add any of their respective strength bonuses to their base attack damage, and their dexterity bonuses to their base armor class. Shapeshifting into any form other than the caster's natural one will also heal the caster by 12 HP (including the Shapeshifter kit's werewolf forms, for which this is not mentioned in the ability descriptions in-game). Prime Requisites For Dual-Classing: Wisdom, CharismaĮach form has different characteristics, benefits, advantages, and disadvantages.May shapeshift into a water elemental once per day. 15th level: Gains the Timeless Body ability, becoming immune to fatigue.13th level: May shapeshift into an earth elemental once per day.11th level: May shapeshift into a fire elemental once per day.May shapeshift into a polar bear once per day. 7th level: May shapeshift into a boring beetle once per day.5th level: May shapeshift into a winter wolf once per day.May only become Proficient (one slot) in any fighting style.May only become Proficient (one slot) in any weapon class.May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling.May only equip bucklers and non-metallic shields.They use special powers to protect it and preserve balance in the world. The Druid serves the cause of nature and neutrality the wilderness is their community. ![]()
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